I enjoyed Knockout Kings 2001; you could actually jab and move in that game. Never played any of the Fight Night games but from what I could see they look completely arcadey and button smashing type games. Gone too much for graphics etc rather than realism.
I heard the EA team who make Fight Night are now making a new MMA game instead. No signs of a new Fight Night in the near future.
Round three was basically rock 'em, sock 'em robots, especially with the ridiculously overpowered parry/haymaker mechanic. The later games (Round 4 and Champion) had good things, but as Jeff says were hideously broken in other respects. I liked a lot of things about Champion (even if not the appalling story mode) - the movement was nice, the variety of punches and the angles they came from was good, but the fights themselves were awful. Counter punching was way too effective, because it basically trumped every other style. There was no reason or benefit to being an infighter, because the forward motion and the head movement was so poorly implemented. And really, as long as you could side step and jab, you could control any fight, as long as you didn't get countered yourself. Because it must be the only game where you were guaranteed of someone getting rocked off a jab every fight. Lots of nice ideas and interesting mechanics, completely undermined by bad execution.
I found with fight night 4 the only way to win was to box, if you tried to fight on the inside you just got mauled
The only thing I like about champion is there is no one cheap way to win, if u fight a button basher u just wait for him waste his stamina, if u fight a side stepper u make him come forward so he can't use it as good, every fight feels different so u gotta master every aspect of it
I never found that, I'm afraid. Pick a fighter with long arms and fast hands, and you'll be basically unbeatable even at the toughest levels.
Fight Night and MMA are being made annually. So Fight night will come out end of next year i would imagine.
In round 3 all you had to do was lean back to miss every punch they through. In round 4 just counter punch after blocking with a upper cut. Champion was basically just flurry your way to victory. The story was corny ****, why couldn't we play as a legend and play his story? The games are still too stiff and lacks the flow and unpredictable aspects of boxing.
I don't know if current generation tech has the horsepower to really simulate the sport. The physics, AI, etc all seem to be out of reach, certainly of the EA Vancouver team. I haven't played the most recent one, but found the second one's approach to submissions to be vastly frustrating. Thought it was really stiff and hard to transition between the styles fluidly. Agree - the developer that made the Rocky games turned in the utterly dreadful Prizefighter, notable only for having Don King's corrupt ass on it just as he ended up on the fringe. I guess publishers just can't see a strong market for it.