Heres the Template Fight Style - Reach - Height - Punch Speed - Footwork - Endurance - Chin - Defence - Recovery - Power - Ring IQ - Below is your Shop. Intrigued to see what people prioritize when they build a fighter. The budget isnt huge, so prioritize efficiently. Fight Style ($0) Counter Punching Backfoot boxer Counter Punching Front Foot Pressure Fighter Elusive Backfoot boxer Long Range Sniper Volume Punching Swarmer Aggressive Inside Fighter Brawler Stand and Bang Hook Specialist Jab and Grabber Dirty Roughhouse Fighter Boxer Puncher Reach - Longest in the Weight Class - $5 - Long - $4 - Above Average - $3 - Average - $2 - Short Reach - $1 Height - Tallest in the Weight Class - $5 - Tall - $4 - Above Average - $3 - Average - $2 - Short - $1 Punch Speed - Very Fast Single Punch and Combination- $5 - Fast combinations and single punches - $4 - Fast single punches, slower combinations - $3 - Above Average Hand Speed - $3 - Average Hand Speed - $2 - Slow Hands - $1 Footwork Elite Movement and Speed forward and backwards - $5 Elite footwork going forward, very poor on the backfoot- $4 Elite backfoot fighter, cannot fight on the front - $4 Average Footwork backwards or forwards - $3 Below Average footwork - $2 Slow Plodder - $1 Endurance 12 Round Fighter regardless of fight pace - $5 A Solid 10 Round Fighter - $4 12 Rounds only at their own pace - $4 10 Round Fighter, struggle hard in 11 & 12 - $3 8 Rounds at a high pace, fade 9-12 - $3 Shootout 3 round Explosive fighter - $2 4 Rounds at a fast pace - $2 Kill or be Killed 1 Round fighter - $1 Chin Iron Chin - $5 Iron Chin for 8 Rounds, Weak Chin late - $4 Fairly Good Chin - $3 Average Chin - $2 Weak Chin - $1 Defence Defensive Master - $5 Good Defence - $4 Elite Single shot Defence, struggle big with combinations - $4 Average all round Defence - $3 Leaky Defence - $2 0 Defence - $1 Recovery Elite Recovery Skills throught the whole 12 - $5 Elite Recovery Skills only for 8 Rounds - $4 Great Recovery Ability - $4 Great recovery ability between Rounds 1-8, cant recover late - $3 Good Recovery Ability - $3 Elite Recovery Skills only for first 4 rounds - $2 Elite Recovery skills but Takes 6 rounds to recover Fully - $2 Average Recovery Ability - $2 Doesnt recover well - $1 Power KO Power in both hands - $5 Combination KO Artist, Not heavy handed for single shots - $4 One punch KO power for 1 specific shot - $4 Good Power both hands - $3 Average Punch Power both hands- $2 Featherfisted - $1 Ring IQ Master Ring General - $5 Great Fight IQ - $4 Elite fight I.Q, struggles with during adversity though - $4 Smart Fighter - $3 Average fight I.Q - $2 Very Smart fighter, easily dragged into the wrong fight - $2 Poor I.Q - $1
a slow plodding jab and grab weak chinned featherfisted slow handed long armed short man with the IQ of a potato who is a defensive master and can go the full 12. You may have just created a nightmare journeyman for featherfisted low gas tank prospects to face. You got my respect
I have tried very hard at times to get some people to believe that there is a negligible difference between something that IS technically above average and something that is considered long.
Here's my build. The fighter who stinks out the arena every fight. Fighters hate fighting him, fans hate watching him. But the ****er keeps winning. Counterpunching backfoot style. Above average reach. Average height Average punch speed. Elite backfoot fighting. 12 round stamina regardless of pace. Average chin. Defensive master. Average recovery. Featherfisted. Average ring IQ.
Love the idea. Didnt create a prototype of a specific style though, rather tried to see where I could cheap out a little bit without totally destroying his chances of being a good fighter which wasn't easy. Backfoot counterpuncher 3 reach 2 height 4 punch speed 3 footwork 2 endurance 1 chin 4 defense 1 recovery 3 power 2 ring iq I would watch this guy. Exciting because when he gets touched it is over, but he can surely knock lots of guys out with his counters. Preserving his low stamina on thr back foot the late fight gets even more exciting
Additionally it would be interesting to argue which values we should assign to top fighters and which one would be the most expensive. This triggers my nerdy side Ali in his day was very close to the full 50
I like this, well thought out, exciting fighter for sure, id 100% imagine a fair few knockout losses though but that counting punching hand speed with the defence could take him far
I think it is a really interesting exercise to think about. And it becomes very clear that you can't succeed unless you're at least good at everything and great at a few.
I think weight classes greatly impact which stats matter more, so here are my boxers from featherweight to heavyweight: Featherweight: Boxer type: Counter Punching Back-foot boxer Reach: 2 Height: 1 Punch speed: 5 Movement: 5 Endurance: 4 (12 Rounds only at their own pace) Chin : 1 Defence: 2 (good footwork easily makes up for this) Recovery: 1 Power: 1 Ring IQ: 3 Middleweight: Boxer type: Boxer puncher Reach: 2 Height: 2 Punch Speed: 2 Footwork: 2 Endurance: 3 (8 Rounds at a high pace, fade 9-12) Chin: 2 Defence: 3 Recovery: 2 Power: 2 Ring IQ : 5 Heavyweight: Boxer type: Brawler Reach: 2 Height: 2 Punch Speed: 2 Footwork: 2 Endurance: 3 (8 Rounds at a high pace, fade 9-12) Chin: 5 Defence: 1 Recovery: 1 Power: 5 Ring IQ: 2