On Fight Night Champion, I'm creating Andre Ward, and Kessler. . . For their attributes, I have the following: Ward: Speed - 97; Power - 88; Endurance - 93; Conditioning - 95; Toughness - 93; Reflexes - 97. Kessler: Speed - 87; Power - 93; Endurance - 96; Conditioning - 95; Toughness - 96; Reflexes - 88. Few more facts: For Ward: Style - boxer/puncher (couldn't choose between outside fighter, and inside fighter cause he transitions between both). Put the bar about halfway between "aggressive/counterpuncher", and put the bar about 1/2 full towards combinations on "single punches/combinations" (cause I think he picks single shots just as often, if not more, than he throws 2-3 punch combinations). Kessler - boxer/puncher. about 90% towards aggressive. . 75% towards combinations.
Toughness kinda equals chin, but also how much stamina punches take off, how fast you tire. . I'd say it's more "punch resistance" than chin. . . Also, in this game fighters get stunned, and KD'd way too easily, so I tend to in general give fighters higher "toughness" ratings. . . Along with the settings. You don't think Ward is 97 speed? I gave him 96. . . I think the speed difference was very noticeable between Kess, and Ward. Power, I'll give him 86, casue he does hit with pop.
Ward toughness hasn't really been tested. Power should be abit lower, same with speed. Endurance abit higher. Other then that it looks good.
It's just to really see a noticeable difference in speed between fighters, you have to make their speed at leat 7 points apart. . . Ok, so now I have: Ward: Speed 94, Power 85, Endurance and Conditioning 95 (I don't think it can be higher cause he was TIRED against Froch!, and he's never really had a high punch output to prove it's crazy high), Toughness 93, and Reflexes 96. Kessler: Speed 87, Power 93, Endurance and Conditioning 96, Toughness 96, and Reflexes 88. Should be good to go! Also, a few ratings for their punches: (scale of 1-20). Kessler: head jab 19; head straight 18, left hook head 14. . . left nad right hooks to the body 15. Ward: head jab 20; head straight 17; left hook head 18. . . left and right uppercuts to the body 17 (he really can dig them in on the inside!)