Ring Kings: Fight Engine Building Pt.1 Mikey Garcia

Discussion in 'World Boxing Forum' started by flesym, Apr 16, 2013.


  1. flesym

    flesym New Member Full Member

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    Jul 7, 2012
    Hi guys, to all who dont know who i am, i work for NS Interactive and we are developing a boxing management game Ring Kings: Boxing Manager. We are working on the development of a fight engine containing 15 fighters. Once this engine is tested to exhaustion we can then open it up to a 50 fighter database test again and then a 10,000 fighter database.

    The divisions we have choses to build our fight engine around are:
    5 fighters from the Featherweight Division
    5 fighters from the Jr. Welterweight Division
    5 fighters from the Super Middleweight Division

    If there is a division you feel would be better to test with do let us know.
    Its good to have a division where the best fighters have fought each other, as we can compare the simulation engine to real life.

    What we want your help on is giving the attributes for Mikey Garcia. This will help our coders map out the engine as realistically as possible.

    Any attributes you dont know just leave blank.

    Technical Attributes ALL Attributes 1-20
    Punch fluency
    Defense
    Head movement
    Elusiveness
    Finishing
    Footwork
    Lateral Movement
    Punch Power
    Punch Accuracy
    Timing
    Fighting on Inside (Def)
    Fighting on Inside (Off)
    Fighting on Outside (Def)
    Fighting on Outside (Off)
    Fighting off the Backfoot


    Mental Attributes Attributes 1-20
    Adaptability
    Aggression
    Concentration
    Composure
    Heart
    Ring Smarts
    Training Ethic


    Physical Attributes Attributes 1-20
    Athleticism
    Balance
    Chin
    Hand Speed
    Foot Speed
    Strength
    Body Durability
    Recovery
    Reflexes
    Stamina
    Natural Fitness

    Hidden attributes Attributes 1-20
    Injury Proneness 20 being high, 1 being low
    Cuts 20 being high, 1 being low
    Swelling 20 being lots, 1 being little
    Big Fights
    Consistency
    Dirtyness 20 being high, 1 being low
    Starting Speed

    Comments on style:

    This is where you can make some comments regarding the fighters style or tendencies.

    The more info the better the engine build will be so get contributing

    thanks!
     
  2. flesym

    flesym New Member Full Member

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    Jul 7, 2012
    As a note all ratings are relevant to their respective division, for example a fly weight can have 20 for power and a heavyweight can have 7. but its relative to their division.

    as a note 20 should be reserved for the very best of the last decade or so in that respective field for example:

    Golovkin i would assume to be a 20 in punching power.
    Rigondeaux would be a 20 in footwork ??
    Khan would be a 19/20 in hand speed.
    Pacquiao may be a 19/20 in foot speed ??


    get the picture
     
  3. flesym

    flesym New Member Full Member

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    Jul 7, 2012
  4. xRedx

    xRedx Boxing Addict Full Member

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    Dec 17, 2012
    what is a fight engine? Is it a database of fighters and their skills that you assign numbers too?
     
  5. 1PunchKO95

    1PunchKO95 The Irish Drunk Full Member

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    Jul 22, 2012
    I'd recommend also building around the middleweight division as there have been many high profile fights there where the best have fought each other often with very different and conflicting styles, most famously the fab four of the 80's.
     
  6. flesym

    flesym New Member Full Member

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    Jul 7, 2012
    fight engine simulates the fight, thats what we are building.

    the attributes are the number from 1-20 of each skill, and thats what we require help on.
     
  7. flesym

    flesym New Member Full Member

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    Jul 7, 2012
    Ok thanks, we are trying to build the database around current boxers, but its a good point using historical fighters.
     
  8. Withwhatsmine

    Withwhatsmine Boxing Addict banned

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    Jan 10, 2013
    If you headbutt him he has to quit
     
  9. jeffjoiner

    jeffjoiner Obsessed with Boxing Full Member

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    Jun 22, 2008
    Any attributes you dont know just leave blank.

    Technical Attributes ALL Attributes 1-20
    Punch fluency 17
    Defense 15
    Head movement 12
    Elusiveness 12
    Finishing 17
    Footwork 14
    Lateral Movement 15
    Punch Power 17
    Punch Accuracy 18
    Timing 18
    Fighting on Inside (Def) 12
    Fighting on Inside (Off) 16
    Fighting on Outside (Def) 16
    Fighting on Outside (Off) 17
    Fighting off the Backfoot 15


    Mental Attributes Attributes 1-20
    Adaptability 18
    Aggression 15
    Concentration 20
    Composure 19
    Heart 16
    Ring Smarts 19
    Training Ethic 19


    Physical Attributes Attributes 1-20
    Athleticism 16
    Balance 18
    Chin 15
    Hand Speed 18
    Foot Speed 13
    Strength 15
    Body Durability 18
    Recovery 16
    Reflexes 18
    Stamina 18
    Natural Fitness 18

    Hidden attributes Attributes 1-20
    Injury Proneness 20 being high, 1 being low 10
    Cuts 20 being high, 1 being low 6
    Swelling 20 being lots, 1 being little 4
    Big Fights
    Consistency 18
    Dirtyness 20 being high, 1 being low 1
    Starting Speed 15

    Comments on style:

    This is where you can make some comments regarding the fighters style or tendencies.

    The more info the better the engine build will be so get contributing

    thanks![/QUOTE]
     
  10. icebergisonfire

    icebergisonfire Floyd F*ckin Mayweather! Full Member

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    Are you guys open to requests about features to add to the game?
     
  11. Nonito Smoak

    Nonito Smoak Ioka>Lomo, sorry my dudes Full Member

    53,088
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    Sep 8, 2010
    Mikey Garcia wouldn't have above a 16-17 in anything.

    Only a few guys, true greats at that aspect of the sport, should be above 17 to show just how rare and special that is.
     
  12. flesym

    flesym New Member Full Member

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    Jul 7, 2012
    @ misterman and @jeffjoiner

    Great ratings

    i cant PM you as im a new user.

    email me at ringkingsgame@gmail.com

    I would like you to be testers for the game engine
     
  13. flesym

    flesym New Member Full Member

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    Jul 7, 2012

    ofcourse, we are building a forum and website, which should be live in about 5-7 days, we hope everyone joins up so we can build that community. will keep everyone posted when it goes live!!
     
  14. flesym

    flesym New Member Full Member

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    Jul 7, 2012
    Bare in mind they idea is to have a 17,000 database eventually. so there has to be room for domestic and european level fighters, as well as journey men, and fighters at the bottom end of the sport.

    The fight engine will have to recognise mikey garcia as talented over an opponent. you can be 17/ 18/ 19 in certain areas but there are many attributes that come together to make the legendary type fighters.

    Mikey garcia is definitely very talented in areas though. and the simulation has to recognise that
     
  15. flesym

    flesym New Member Full Member

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    Jul 7, 2012
    this is spot on, the point i was trying to make. when there are 30-40 attributes that make a fighter you can have some 16+ and still be a nobody in your division.

    check your email